home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Animation Festival
/
Animation Festival (Full Mention Video in Stero)(Wizardware Multimedia)(1994).iso
/
game
/
corncob.doc
< prev
next >
Wrap
Text File
|
1992-05-24
|
45KB
|
1,018 lines
Preliminary Corncob 3d documentation
------------------------------------
Copyright (c) Kevin Stokes, Pie in the Sky Software 1991
Welcome to Corncob, the shareware air combat flight simulator.
--------------------------------------------------------------
Table of Contents
-----------------
1.) Getting Started
2.) Hardware Requirements
3.) What to try if Corncob crashes your computer
4.) Inflight keys
5.) Keyboard Play and how to handle the rudder
6.) Combat Missions: Theaters-of-Operation
7.) Training Missions: Design-your-own
8.) Friendly structures
9.) Enemy structures
10.) How to take off, fly level, and land
11.) \(How to turn your plane\)
12.) Running Around - Welcome the Assassin
13.) Scoring/promotion rules
14.) Why is it doing that? (Commonly asked questions and answers)
15.) The Scenario
16.) About the program itself
17.) Notes about the mission builder
18.) Contacting Pie in the Sky
Getting Started
---------------
Welcome to Corncob-3d!
Corncob-3d is an easy game to use.
When you exit this introduction, you will be viewing the "main menu".
From this menu, you can select various sub-menus in order to take ad-
vantage of the many features of Corncob-3d.
If you just want to get in the cockpit and fly, then type <CR> at the
main menu. Doing so will bring up the Training Missions menu. Just
type <CR> again, and you will receive the pre-flight report, which gives
information the mission. Just hit <CR> again to begin the mission.
Once in the plane, the blinking message reminds you that the F4 key
gives inflight help.
Hardware Requirements
---------------------
Corncob requires an IBM PC/AT-type, 12Mhz or faster, with a color VGA
display, 520k free DOS memory.
Hardware Recommended:
---------------------
A hard disk drive, a disk cache program (Hyperdisk works well), a
joystick.
NOTE: If running Corncob from a high-density floppy disk: you must install
a copy of COMMAND.COM from your computer into the root directory of this
floppy disk.
What to do if Corncob crashes your computer.
-------------------------------------------
Corncob has been tested on a variety of systems and has run reliably
with no crashes for weeks of game play. However, Corncob 3D does do some
rather unorthodox things which may cause problems with certain TSR
programs.
To make a long story short, the easiest thing to try is to reboot with
no TSR programs loaded into memory, and no 'MENU' programs including
the DOSSHELL.
We do know of at least one user who has complained of a 'molasses mode'
problem, where every thirty to sixty seconds the game would slow down to
a snail's pace for about 5-8 seconds. This has to do with a system timer
reset failure. Contact us for a possible solution.
NOTE: If Corncob fails during loading after typing 'Initializing Images',
please delete or rename the file CCTITLE.EXE, and then let us know about it.
This will prevent the animated title screen from running.
Inflight Key Definitions
------------------------
F1 - Boss Screen (Customize your own boss screen by editing BOSS.TXT file )
F2 - Intelligence Info
F4 - Help
F5 - Recenter Joystick
escape - end mission now ( for best score, use near your airstrip tower )
cntl-c - abort mission ( end mission, pretend mission never happened )
Keypad arrow keys ( NEVER use cursor keys, use KEYPAD arrow keys only! )
7,9 - left, right rudder control ( Must use these for taxiing on ground )
( Tap lightly; Don't hold rudder keys down continuously in flight! )
8,2 - nose down, nose up
4,6 - roll counterclockwise, roll clockwise
numlock - toggle between {keypad arrows = views} or {keypad arrows = controls}
left cntl key - use with keypad arrow keys for views
left shift key - hold down to switch gun mode to cannons
left shift key - apply brakes
a - autopilot toggle on/off
b - drop bomb now
c - fire missiles ( Keyboard control only )
e - eject (must press space bar to pull ripcord) ALSO: (step out of plane)
f - flaps toggle
g - ground detail dots toggle on/off
i - ignite rocket booster (15 second burn, 120 seconds recharge)
m - map mode (arrows, pgup=move down, pgup=move up, shft arrows=change angle)
p - pause toggle, (use spacebar to go through help screens when paused)
r - toggle reverse window on/off
s - toggle sound on/off, also use for reseting sound board in case of glitch.
t - hold down for accelerated time
x,z - left/right rudder
( Tap lightly; Don't hold rudder keys down continuously in flight! )
keypad +/- increase/decrease throttle
joystick button 1: fire guns
joystick button 2: fire missiles
Standing on the Ground Key Definitions
--------------------------------------
d - detonate your planted assassin bomb
m - go to map mode
p - pause (same as inflight)
s - toggle sound on/off, also use for reseting sound board in case of glitch.
t - hold down for advanced time
v - radio for a rescue van
j - hold down, release to jump. The longer held down, the higher the jump.
keypad 2,8,4,6 - turn your head down, up, left, right
keypad 5,0 - run forward, backward in direction you are facing.
left cntl - changes function of keypad arrow keys to operate views
caps lock - toggles remote control mode: fly plane from ground
space bar - fire handgun ( Keyboard control only )
joystick button - fire handgun
Keyboard Play
-------------
A great deal of effort was put into Corncob in order to make keyboard
play work well. The keyboard is interrupt driven, and your key presses
are timed to within 1/1000 th of a second. Also, Corncob has no problem
detecting keystrokes even when 3 keys are held down at once.
Remember that to apply gentle tweaks to the control, you must press
keys on and off rapidly, with the average time spent down being the
desired roll/pitch rate. You have three displays on the front panel
which show you what you are presently sending to the control stick.
These meters are just to the right of the ALT light.
NOTE: if the arrow keys suddenly appear to be not functioning properly,
perhaps you have bumped the numlock key. See the 'inflight keys' section
for the function of the numlock key.
Combat Missions: Theaters-of-Operation
---------------------------------------
To fly a mission a pilot first chooses which theater of operations he
wishes to fly in. A theater of operations is a terrain filled with airports
and areas of enemy concentrations. A pilot selects his mission by taking
off from an airbase, and flying to one of the enemy areas to engage in
combat. ( IE the mission is NOT selected from a menu ). For example,
in the milkrun theater of operations, there is a mission called 'Devil's
Aquarium'. The intelligence report reports that this gathering of enemy
forces is located 3 miles west of Dulles International Airport. Therefore,
starting from Dulles airport, take off and turn your plane West, and fly
for three miles. After you have completed your mission, you can fly
back to Dulles, or any other airfield, or you can fly to another enemy
concentration to try to up your score for this flight.
Most theaters of operation have 9 airbases from which the pilot
can take off and land in. Each airbase has intelligence information about
the enemy forces in the vicinity. Intelligence info can be gotten from
entering the control tower on foot, or by using your radio (F2 key) when
in the air. The information you receive will always be from the last
airport you were in.
One of the most important things about theaters is that they have a
history capability. This means that anything a pilot has destroyed will
stay destroyed forever. For example, say that yesterday a mission was
flown in which the Devil's Aquarium was demolished. If that same theater
is flown in today, the wreckage will still remain. This applies to
friendly objects as well as enemy objects. Which brings us to the topic
of plane conservation.
Planes are a precious